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With all that said, the open world is the best evolution the stealth genre could have asked for, or at least how Kojima Productions has developed it. It has the feeling of Red Dead Redemption, but just not as refined. It doesn’t help that the horseback riding feels a little rough around the edges, having the horse constantly balks while running and having trouble maneuvering in certain positions. This is particularly annoying in specific missions where Snake is dropped far outside of the mission zone where it sometimes takes fifteen minutes just to get to the point where he need to be, while trying to avoid alerting the enemy. Going between multiple load screens while spending currency to be picked up and dropped off on a helicopter, or riding miles on horseback just to get to a single location should have been trimmed down to a more efficient fast travel system.
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Snake is given a horse to get around a little faster, and there’s the ability to call a helicopter to take him to most points on the map, but both of these options aren’t as adequate as they could be due to The Phantom Pain’s massive scale. This is one of the biggest differences from any Metal Gear release, but unfortunately it’s not without its faults. This is entirely different, giving Venom Snake all the opportunity to explore vast landscapes with little limitations. While Metal Gear Solid 3 contained wider areas, it was still linear in its approach and scenario setups. Riding up to its release, it was difficult to determine how accessible The Phantom Pain would be in its mission structure, but this is an open world game through and through.
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Technically, the Snake story in the Metal Gear Solid timeline came to a conclusion with the fourth entry, but The Phantom Pain looks to allow the entire series to come full circle, leading right into how Big Boss, or now peculiarly named Venom Snake, became the antagonist of the first 1987 release. With the unfortunate events occurring at Konami which lead to his departure, his final project under his studio is more of a swan song to everything he has accomplished, and what a way to go out. Over the multiple decades he and his own studio (Kojima Productions) continued to iterate on the idea, bringing along his remarkable attention to detail, even for the smallest aspects that many players may have failed to realize. Nearly thirty years ago, a man by the name of Hideo Kojima had a vision of a grand stealth game.
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